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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

Dying Light’s zombies are spooky, groaning and flailing at me as I parkour my player character across awnings and rooftops, but in the brightness of day, they’re exposed. They’re slow — slow enough that they’ll never catch up with my sprinting hero — and as clumsy as you’d expect from animated slabs of rotting meat. The zombie apocalypse has come, but the humans of fictional middle-eastern city Harran are still the masters of the daytime. (more…)

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